AI Insights · Timothy · April 2025
Top Basketball Games on Android in Australia: Q1 2025
Explore the performance of the top basketball games on Android in Australia during Q1 2025, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2025, the basketball gaming scene on Android in Australia showcased diverse trends across popular titles. Here's a breakdown of the performance of the top five basketball games, based on data from Sensor Tower.
Basket Battle by Supersonic Studios LTD saw a fluctuating pattern in weekly revenue, starting at around $6 and peaking at $14 mid-February. Despite a dip in March, the game maintained a consistent download rate, averaging around 1.2K to 1.6K weekly. Active users hovered between 17K and 19K, with a slight downward trend towards the quarter's end.
NBA 2K25 MyTEAM from 2K, Inc. experienced notable revenue spikes, reaching approximately $3.5K in mid-February. The game’s downloads were steady, mostly ranging between 750 and 1.3K per week. Active user engagement increased significantly in March, peaking at around 2.4K before dropping.
Hoop World: Flip Dunk Game 3D by TapNation enjoyed a revenue peak of $91 in mid-January, with a steady decline thereafter. Download numbers surged early in the quarter, reaching over 1.2K, before stabilizing around 800 to 1K. Active users grew from 2K to over 4K, showing a healthy engagement trend.
NBA LIVE Mobile Basketball by Electronic Arts maintained moderate revenue, peaking at $151 in early January. Weekly downloads varied between 400 and 800, with active users consistently above 3.5K, peaking at over 4.6K in February.
Dunk City Dynasty from Exptional Global saw its highest revenue in mid-February at $1.5K. Downloads started strong at 4K in early February but dwindled to below 100 by the end of March. Active user counts mirrored this trend, starting at 4.3K and dropping to 742 by quarter's end.
For more detailed insights and data on these applications, visit Sensor Tower's platform.